Above and beyond the pure damage increase perks, the Disintegrate, Deep Freeze, and Intense Flames perks add a chance for an additional effect when casting Shock, Frost, or Fire spells on a target, respectively. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Resist Magic vs. 90 Winter's Majesty: You radiate freezing cold, reducing the frost resistance of enemies within 10 feet by 50%. 30 Ionized Path (2): Shock spells and effects cast on others are up to 40/60% more powerful, based on the target's missing Magicka percentage. Shock is my second choice, as it depletes magicka as well (useful against dragons and draugrs), though does cost a bit more than fire. The problem with Frost Magic is that any enemies with 'Ice' or 'Frost' before their names are usually immune to Frost magic. 80 Thermal Shock: Frost spells and effects are 50% more powerful on burning targets. They don't have a true built-in special effect and the execute perk isn't very practical. Frost is my last choice; its cost is between fire and shock, but it doesn't do as much damage, and slowing doesn't slow all enemies down. Shock may cost a hair more, but almost nothing's immune, so it's worth it. One way I've found of countering the "one tree isn't enough!" In addition, there are several perks specific to each damage type. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Potion of 97% Resistance to Fire, Frost, and Shock". Which looks better and is more useful lategame (Ordinator Mod) Never played till finish but around mid game Ordinator was still very strong As for the looks, you need to decide yourself. Killing something with shock spells can be very draining on magicka since they often cost slightly more than fire or frost spells and you can't take advantage of weaknesses. Fire maybe looks better, but some foes are immune (esp in Oblivion); and in Skyrim's cold setting there are a lot immune to frost. Personally I favour Lightning over fire because the CC of the lightning spells looked more interesting to me, than the DoT stuff of the fire branch. It ties the ED elements to the existing elements in the perk tree: Wind with Shock, Earth with Fire and Water with Frost, and gives you options for bypassing resistances. Nords also have 50% frost resistance. Shock spells drain Magicka, and can chain to other, nearby opponents. Resist Fire/Frost". problem is by installing Elemental Destruction (with the Ordinator patch). Resist Magic is factored independently of Resist Fire, Resist Frost, and Resist Shock effects, meaning elemental resistance is factored after Magic Resistance has been applied. I also feel that you should focus on taking an enemy out, not affect them. With Ordinator perks you can get around the immunity these enemies have. 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